Caffeine For Os X

A classic option is to use the free program Caffeine. More recent versions of OS X introduced some changes to the way the system handles going to sleep alongside a handy built-in utility to induce insomnia. The aptly named Caffeinate is a command line utility that is accessed via Terminal.

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A tool to keep Mac OS X from sleeping

Project description

Use this module to prevent your Mac OS X system from sleeping while executinga long-running python script.

For

Quick Start

Just import caffeine. That’s it! You Mac OS X system will not sleep aslong as the interpreter remains alive. No need to run any other commands.But if you want slightly finer controls, a few functions are available.

caffeine.on(display=False)

Use the on function to create a power assertion. Set display=True to alsokeep your display from sleeping. The default of display=False will allowyour display to sleep but will keep your system awake so processing cancontinue. If a power assertion is active, calling on() with display setto the other value will change the assertion. Calling on() with the samevalue is a harmless no-op.

caffeine.off()

Use the off function to release any power assertion before your interpreterexits.

caffeine.verify()

Calls pmset -g assertions to verify what power assertions are active.

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Caffeine

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Caffeine
Developer(s)Incandescent Imaging
Publisher(s)Incandescent Imaging
Designer(s)Dylan Browne
EngineUnreal Engine 4
Platform(s)Microsoft Windows, OS X, Linux
Release
Genre(s)Survival horror
Mode(s)Single-player

Caffeine is an episodicsurvival horrorvideo game created by Dylan Browne and developed by Incandescent Imaging.[1] The creator posted the game on Indiegogo to help crowdfund the development.[2] The game takes place on a derelict spaceship used to mine caffeine, and it is inspired by Condemned: Criminal Origins, F.E.A.R., and Doom 3.[3]Caffeine was released in five episodes for Microsoft Windows, OS X, Linux on 5 October 2015, although it has yet to release any episodes after the first.

Caffeine was negatively received by the majority of the public and almost all of the critics. While it has not been canceled, the second episode has been on a four-year hiatus and there is not information on when it will be released.

Story and gameplay[edit]

Caffeine Osx Mojave

Caffeine is set in a universe where the Earth has run out of its caffeine supplies, so big companies invest in mining ships that go into space to mine caffeine.[4] In Caffeine, the player takes the role of a young boy aboard a caffeine mining ship that has an extreme addiction to caffeine.[4] The boy wakes up with no memory of why he is on the ship and decides to explore the ship.[4] The boy runs into multiple characters throughout his journey on the mostly abandoned ship.[4] There are no combat mechanics and the gameplay mostly involves wondering around the empty halls.[4] The horror aspect of the game comes from what the player can't see and the eerie sound design that makes the atmosphere frightening.[4]

The main draw of the game is the player finding their way through the ship by solving various puzzles to let them progress the game.[4] The puzzles are environmental and memory-based in which the player has to travel to many different locations and memorize different information in order to get through blocked areas.[4]

There is also a lot of lore to find throughout the game in the form of sticky notes, audio logs, whiteboards, etc.[4] The goal of this aspect is to make the game feel more lived-in.[4]

Virtually everything was new in the: fonts, the, even the menu bar (with an Apple logo at the centre, which was later repositioned). Contents FeaturesMac OS X Public Beta applicationsThe was the first time people could use the interface. Os x uses for had links.

Development and marketing[edit]

Caffeine was developed by Incandescent Imaging, which is a small indie video game developer company. Their only two releases are the first episode of Caffeine and a mobile game called Boxed In.[5] The game was developed mostly by the head of the company, Dylan Browne.[4] He is the creative mind behind most of the game. Other important figures are Composer Adam Klingman and Sound Designer Jonathan Wachoru, who were responsible for all of the sound and music in the game.[4] Over the years preceding its release, Caffeine made appearances in popular video game news sites, such as IGN and Kotaku. All of this lead to there being some hype surrounding the game, but it died out with a lackluster launch of episode one and no follow-up for further episodes.[citation needed]

Release and reception[edit]

Os X El Capitan

Caffeine was released on October 5, 2015 on Steam for PC players as well as being playable on many virtual reality systems. The game was never released to any other system. It can be bought on a per episode basis or one could buy the season pass and receive all of the episodes whenever they come out. As of now, there is no information on when the next episode for the game will be released.[citation needed]

Caffeine was mostly negatively received upon release and did not grow enough to hit a mainstream audience or even garner an audience of its own.[citation needed]

References[edit]

  1. ^Phillips, Tom (6 May 2014). 'Indie horror Caffeine recreates Alien Isolation aesthetic on a shoestring'. Eurogamer. Gamer Network. Retrieved 10 August 2016.
  2. ^Maiberg, Emanuel (1 April 2014). 'Unreal Engine 4 sci-fi horror game Caffeine takes to Indiegogo'. PC Gamer. Future US. Retrieved 10 August 2016.
  3. ^Conditt, Jessica (24 March 2014). 'Sci-fi horror aboard an abandoned caffeine-mining spaceship'. Engadget. AOL Tech. Retrieved 10 August 2016.
  4. ^ abcdefghijklBrowne, Dylan. 'CAFFEINE – A SCI-FI HORROR GAME'. Incandescent Imaging. Retrieved 15 May 2019.
  5. ^'Games'. Incandescent Imaging. 4 August 2014. Retrieved 16 May 2019.

Caffeine For Os X 11

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Caffeine_(video_game)&oldid=935347849'