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  1. Firefox For Mac Os
  2. Macromedia Flash For Firefox
  3. Flash For Firefox Os X Download
  4. Adobe Flash For Firefox
  5. Update Flash For Firefox

Starting with Firefox version 62 for Mac, Adobe Flash applets will be run in a more secure mode using process sandboxing.

The sandbox is known to prevent the following features from working:

Mozilla will drop support for Apple's OS X 10.5, or Leopard, after it ships Firefox 16 in October, according to company developers. 'We are not planning to support Mac OS X 10.5 with Firefox 17.

  • Print to PDF from the Flash print dialog
  • Print to Open in Preview from the Flash print dialog
  • Quicklook in the File -> Open menu
  • Saving files from a Flash applet
  • Flash applets downloading and running the Adobe Air installer
  • Flash triggering Adobe Air applications to run

To disable the Flash sandbox in Firefox, follow these steps:

Every time I update Firefox I lose Flash capabillity. I have updated to Firefox 3.6.13 and Flash 10,1,102,64 (Mac OS X 10.6.4). I can view Flash content localy with Firefox but not over the web. I can view the same Flash content online and localy with Safari. When I try to view Flash content create. Flash works in Internet Explorer or Chrome but not in Firefox. There are three different types of Flash Players: an ActiveX version for Internet Explorer, a Chrome version built into the browser and a plugin version for Firefox and some other browsers. If you want Flash to work in Firefox you must install the plugin version, as explained above.

  1. Type about:config in the address bar and press EnterReturn.
    A warning page may appear. Click to continue to the about:config page.
  2. Find the preference dom.ipc.plugins.sandbox-level.flash and double-click itclick the Edit button.
  3. Enter an integer value of 0 (zero) and click on the checkmark to save the change.
  4. Quit and reopen Firefox so that the change will take effect.

Once you've built Boot to Gecko for a supported mobile device, you can install it. This article will guide you through the process.

Note: The first time you flash your phone, it must have Android 4 (Ice Cream Sandwich) installed. The process will not work correctly otherwise. Once you've done your first install of B2G, however, you can simply update on top of it.
Note: For reference devices (ex: Flame), it's possible to skip building the whole image from scratch. See this guide for more information.

Installing ADB

On OSX

If you have homebrew on OSX:

Otherwise, download the Android Developer Tools and add the binaries to your PATH.

On Ubuntu

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Flashing your phone

To flash everything to your phone, simply connect your phone and type:

That's it. The B2G you've currently got built will flash onto your device.

Note that If you are updating across revisions with significant Gaia changes, you might need also do: Bitcoin wallet for mac os x.

This will wipe all of your data stored in Gaia, but also clear out obsolete Gaia settings and prefs so that you'll boot into a 'clean' Gaia. In theory ./flash.sh should do this already, but for some devices (e.g. hamachi) ./flash.sh only flashes a subset of modules (./flash.sh -f will force flash everything.)

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Configuring the udev rule for your device

On Linux, if you get this,

that probably means that you haven't added a udev rule for the fastboot device, which is not the same as the one for adb. (Though it also might just mean you need to run ./flash.sh with sudo) You can get the USB vendor ID by running lsusb now, but typically it's Google's: 18d1, so adding this line in your /etc/udev/rules.d/51-android.rules would work:

Note: If you get a very helpful libusb error '-3' on Linux, it means you need to be root to have the needed access to the USB device. Run the script again using sudo.
Note 2: If you have an Unagi or a Geeksphone Keon phone, you need two lines like this - one for the original phone vendor's ID, and one for Google's.

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Special notes for Hamachi, Helix, and Leo devices

If your phone is a hamachi, helix or leo device, the ./flash.sh script will now default to flashing only gecko and gaia. It is recommended that you flash with the OEM as a base build to get the firmware and the gonk layers and then flash the gecko and gaia on top. If you want to flash using the images, there is an override flash where you can ./flash.sh -f and it will use the image files to flash your device.

Special notes for the Samsung Galaxy S2

If your phone is a Galaxy S2 and you are using heimdall 1.3.2 (the latest version; use heimdall version to check), you may see an alarming error 'FACTORYFS upload failed!' followed by 'Heimdall flashing failed' and some additional information. This is actually a success condition, and you can ignore the advice.

To get rid of this strange behavior, grab a source copy of heimdall, downgrading to the 1.3.1 release ('git checkout fbbed42c1e5719cc7a4dceeba098981f19f37c06'), then compile it according to the README, then install that to make the error go away. However, this isn't strictly necessary.

Note: the image size may not a problem. see the next tip

All versions of heimdall are unable to flash a system.img larger than 100MB. Do:

to see how big yours is. If it's too large, ask in IRC for advice; there are ways to do it in two stages.

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The argument of heimdall command may not work and result in fail when trying to flash. You'll need to change it in the ./flash.sh script, the argument must be in uppercase (l.185) :

Added step for the Samsung Galaxy S2

If you're flashing onto the Galaxy S2, there is an additional step to follow. Gaia does not get flashed automatically by the flash.sh script; you'll need to also do:

Flashing specific partitions to fastboot phones

You can flash specific partitions to fastboot phones (that is, any phone other than the Samsung Galaxy S2). For example:

WARNING: flashing user (at least) may delete your user-specific data (contacts, etc.).

Updating specific modules

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You can update specific components of B2G by specifying their names when flashing. For example:

In order to update only one application you can use BUILD_APP_NAME environment variable:

If your phone is not for developer (you aren't interested on test apps and/or require optimization), you can update gaia using:

Next steps

At this point, your phone should be running Boot to Gecko! It's time to experiment, write some code, test, or do some debugging!

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Note: A helpful usage tip: if your build of B2G starts up with the lock screen requesting a pass code to unlock the phone, the default code is 0000.

Troubleshooting

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Here are a some tips for what to do if your device doesn't work right after installing B2G, or updating it to a new version

If the UI doesn't start up

If you update your phone and the user interface doesn't start up, you can reset it to clear out out-of-date configuration and the like. This may bring it back to life, but note that it may also delete your user-specific data (contacts, etc.). Here's how:

If you want change from developer to production mode

WARNING: reset-gaia may delete your user-specific data (contacts, etc.).

'image is too large' error message on ./flash.sh execution

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It might mean that you phone needs to be rooted first before flashing it. As b2g needs to be written on root partition, your phone needs to be rooted in order to install it.